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Robot in Jail for teachers

A free browser game that turns fairness and justice into choices students can feel. Settle a case, see the consequence, then talk about why.

Why it works in class

Practical details

A seven-lesson arc: the Sun-Gear mystery

The in-game mystery follows a case from accusation to sentence, one chapter a day. Each chapter matches a law page with a discussion question:

  1. Chapter 1: Who took the Sun-Gear? → Innocent until proven guilty
  2. Chapter 2: Search the scrap yard? → Search needs a warrant
  3. Chapter 3: Can Old Tock see that far? → Check the witness
  4. Chapter 4: Whose crane was it? → Keep receipts: proof of where things came from
  5. Chapter 5: Court day: is it fair? → Right to a defence
  6. Chapter 6: What should happen to Tick? → Repair the harm
  7. Chapter 7: The Sun-Gear rises → Repair the harm

Lesson idea (20 minutes)

  1. Students play until their first case appears and decide it alone.
  2. In pairs, they compare what they chose and what happened.
  3. Read the matching law page together and discuss its “Think about it” question.
  4. Ask: which choice was fairest, and fair to whom?

Discussion starters

Questions or ideas? Write to [email protected].

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